The request was approved, the only question being: do we need more/a higher plan?įast forward a year or so, and I think adding the spam filter testing might be a possible request. Coming back, I had the confidence to implement progressive enhancements and responsive design to our emails and was then able to ask for Litmus access as a resource through an email with a couple bulleted lists. Using Litmus' convince your boss letter with some editing/personalization advice from our director of talent development, I was able to submit the proposal to him and our finance director. Luckily, Litmus already had a high reputation with my then manager and director and he already got half the buy in. I attended the email design conference around 2 years ago. Optional: If you have several leadership layers in your company, may be good to meet with them individually before a group meeting to get that buy-in.Ī top-down approval + bottoms-up momentum approach has been my go-to method to get several projects spun up or moving forward.Write up results as if you were your manager or CEO making a decision based on your report (or yourself if you are the decision maker and need to audit your thinking).Estimate rollout impact and cost (and have good financial judgment). Collect cases where market competitors are doing a similar thing (this can "add momentum" to your case).Experiment and collect results (if it's a tool that allows some inputs and outputs for free during a limited time, get those outputs).Research (just as you would a paper for university).I follow a general framework for leadership without direct authority: This is because, quite often, the person doing the research is not the decision maker or person with buying power. +1 Getting buy-in as one of the most important skills I have observed an email marketing manager (or many other roles) to develop. Previews introduced the conversation of using Litmus, but it was actually another feature of Litmus that sold the CEO on buying Litmus. As a new and growing company, we needed insight on our customers-when and where they were opening the emails-all the data! While the CEO was impressed with being able to preview emails in countless different devices and email clients without having to shell out for an entire device lab, it was Email Analytics that really grabbed his attention. It was important to get the rest of the team on board before charging forward with the proposal, as it gave me a few more cheerleaders to talk about just how beneficial Litmus would be to not just one, but all of us. The second step was getting the rest of the modestly sized email team on board with the idea of using Litmus in the workflow. I documented all the benefits, in a Google doc, of using Litmus for the company. It's the classic story of a CEO seeing the company emails on a couple of different devices, and seeing the differences in rendering with his own eyes that helped me get buy-in to get an account with Litmus. Especially on the phones/email clients he used. The CEO wanted the emails to look perfect, everywhere. Email marketing wasn't a priority, initially, after our first few campaigns were sent out and the numbers came in, focus shifted and email marketing was put under the spotlight.Įmail designs were scrutinised heavily. Budget was tight and expectations were high. But you’re much better off playing by yourself if you want to fully enjoy the game.Twitter: kick things off, here's a story from my pre-Litmus days. That means you’ll have to get used to the other player jumping into the menu to redeem quests or change characters fairly often.Īnd so, co-op play is a nice feature in Nobody Saves the World. It’s also a little awkward jumping into menus: whether you’re playing online or locally, both players will see exactly the same thing. The bad news is that player two won’t earn any trophies, at least on PlayStation, the format we’ve so far tested it on. And, with a second controller, get a friend to press ‘X’, adding them into your game. Simply create a new solo game (or jump into an existing one). From there, you’ll be able to team up with a friend and enjoy the crazy adventure together.Īnd, via a new patch, Nobody Saves the World now also has local multiplayer. In order to access Nobody Saves the World‘s online co-op mode, simply choose the online play option from the menu before you start playing. This fun and colourful action RPG from Drinkbox Studios, the team that brought us Guacamelee can be played in co-op with one other player either online or locally. The short answer is yes, Nobody Saves the World does support co-op play. Thinking of playing Nobody Saves the World, but wondering if it has any multiplayer or co-op modes? Here’s what you need to know.
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